The “Dungeon” referred to in Is It Wrong To Try To Pick Up Girls In A Dungeon? doesn’t refer to a jail cell. Rather it’s the type of place you fight monsters to obtain treasures in RPGs, and this fantasy setting gets combined with harem elements in this light novel released by Yen Press.
Back Cover Blurb
In Orario, fearless adventurers band together in search of fame and fortune within the monstrous underground labyrinth known as Dungeon.
But while riches and renown are incentive enough for most, Bell Cranel, would-be hero extraordinaire, has bigger plans.
He wants to pick up girls.
Is it wrong to face the perils of Dungeon alone, in a single-member guild blessed by a failed goddess? Maybe. Is it wrong to dream of playing hero to hapless maidens in Dungeon? Maybe not. After one misguided adventure, Bell quickly discovers that anything can happen in the labyrinth–even chance encounters with beautiful women. The only problem? He’s the one who winds up the damsel in distress!
From the light novel’s silly title, I expected a clever romance comedy. Instead, Is It Wrong to Try to Pick up Girls in a Dungeon? is better described a fantasy adventure. Although meeting girls is what drives Bell Cranel, the story’s hapless hero, to become an adventurer in Orario’s Dungeon, there are zero flirt scenes in the monster-ridden labyrinth. Bell’s delusions of finding dream girls in the Dungeon are quickly destroyed during a Minotaur attack in the prologue, and the humiliation he suffers turns the story into that of underdog newbie striving to transform from weak to strong.
The ironic thing is that even though Bell gives up his fantasy of attaining a harem at the beginning of the book, he attracts a sizable one over the course of the novel. Despite the title, Bell’s too shy and naive to pick up anyone, in the Dungeon or elsewhere. Yet women all over town–from humble waitresses to demi-humans to voluptuous goddesses–are inexplicably attracted to the scrawny, dirt poor, country born, Level I adventurer. Now Bell does have a very rare adventurer skill that puts him into a category all to himself, but only a couple of the goddess characters are aware of it. The rest of them fall for Bell just because. To the women of Orario, he might as well be the only man in town, and actually, except for three bit parts, there aren’t any other male characters besides Bell.
Yen Press touts the light novel as a “hilarious send-up of sword and sorcery tropes.” The fantasy tropes it has in spades, but it falls well short of hilarious. Part of the problem is that the world of Dungeon is modeled after a RPG, complete with progressively difficult Dungeon levels, monsters that leave drop items once they’re killed, and status profiles. Unfortunately, that means the first couple chapters read like game manuals with several paragraphs of world-building/setting descriptions.
Another weakness of Dungeon is that some humor involves physicality that might work in anime or manga but falls flat as pure text. Specifically, a couple female characters have ridiculously oversized breasts that Omori-sensei tries to use to comic effect. Unfortunately, the descriptions of the mayhem caused by pillow-sized bosoms comes off as awkward or vulgar rather than funny.
This light novel includes a color foldout illustration with the four goddesses on one side and Aiz and Eina on the other, seven black-and-white illustrations, profiles on Bell and the Hestia Knife, a short epilogue, and author afterword.
Unless you enjoy reading video game manuals for fun, the first chapters of Dungeon are going to be a slog. If you tough it out, your reward is a not particularly original story of a newbie fighter striving to succeed in order to impress his crush. Bell Cranel’s efforts and aspiration might be engaging, but the blatant harem aspect of the story waters down the impact of his adventures.
First published at the Fandom Post.